We are excited to partner with GAZel to bring this event to you!
Early registration ends September 5!
To register, please click this link: http://www.gazel.org/gamification-2014/registration.html
What You Will Learn
Principles and practices perfected by the digital games industry for entertainment purposes have game changing implications for education and the workplace. Research supports the use of digital games to completely transform the way we educate students in our schools, train our workforce, and conduct business.
Digital Games enable educational experiences for students, to business applications such as training, sales, marketing, and collaboration, to be more compelling, interactive and engaging.
From game segments in educational programs, to fully immersive experiences, digital games in education and business are changing the game for business and education!
Gamification infuses game design and game theory into a web site, a service, an application, and even an online community, to enable education and business experiences to be more game-like, interactive and engaging.
Find out how Digital Games are changing how people learn and and how games are enabling schools, businesses and organizations to more effectively educate, engage, and interact with students, employees and customers.
What You Will Experience
The Forum includes engaging presentations from Arizona based Digital Games professionals, questions and audience participation, great networking at the GAZeL AfterHours Networking Reception, and a Technology Showcase featuring eLearning, games and related technology exhibits.You will:
Who Should Attend
Representatives from business, government,education and non profit organizations should attend including educators, eLearning professionals, instructional designers, professional development and training professionals, and more.
An Eye Opening Statistic
Research firm Gartner projects that by 2014, 70 percent of 2,000 global organizations will use gamified applications. Click the Gamification Icon below for more stats.
An Outstanding Line-up of Presenters
Dr. Anna Arici: Learning Scientist, Director of Quest2Teach, 3D Game Curricula & Research, ASU Center for Games for Impact .
Dr. Kristen DiCerbo: Principal Research Scientist at Pearson and a Distinguished Learning Games Scientist with GlassLab (Games Learning and Assessment Lab).
Ben Reichert: CoFounder and CEO at Game CoLab and Abeona Games, and Adjunct Professor at the University of Advancing Technology.
Times
2:00 - 6:30 pm
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