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Gamification - A Game Changer for Education and Business

  • 09/11/2014
  • 2:30 PM - 6:30 PM
  • Rio Salado College Conference Center, 2323 West 14th Street Tempe AZ 85281

We are excited to partner with GAZel to bring this event to you!


Early registration ends September 5!


To register, please click this link: http://www.gazel.org/gamification-2014/registration.html


What You Will Learn

Principles and practices perfected by the digital games industry for entertainment purposes have game changing implications for education and the workplace. Research supports the use of digital games to completely transform the way we educate students in our schools, train our workforce, and conduct business.


Digital Games enable educational experiences for students, to business applications such as training, sales, marketing, and collaboration, to be more compelling, interactive and engaging.


From game segments in educational programs, to fully immersive experiences, digital games in education and business are changing the game for business and education!


Gamification infuses game design and game theory into a web site, a service, an application, and even an online community, to enable education and  business experiences to be more game-like, interactive and engaging.


Find out how Digital Games are changing how people learn and and how games are enabling schools, businesses and organizations to more effectively educate, engage, and interact with students, employees and customers.



What You Will Experience

The Forum includes engaging presentations from Arizona based Digital Games professionals, questions and audience participation, great networking  at the  GAZeL AfterHours Networking Reception, and a Technology Showcase featuring  eLearning, games and related technology exhibits.You will:


  • Meet incredible Digital Games professionals based in Arizona
  • Learn about Gamification - what it is, and how it is being used in education
  • and the workplace
  • Discover who's doing research and what the research is showing
  • Find resources to support implementation of your gamified initiatives
  • Network with colleagues in business, government and education


Who Should Attend

Representatives from business, government,education and non profit organizations should attend including educators, eLearning professionals, instructional designers, professional development and training professionals, and more. 


An Eye Opening Statistic

Research firm Gartner projects that by 2014, 70 percent of 2,000 global organizations will use gamified applications. Click the Gamification Icon below for more stats.


An Outstanding Line-up of Presenters


Dr. Sasha Barab
Dr. Anna Arici
Dr. Kristen DiCerbo

Ben Reicher


Dr. Sasha Barab: Director of the  ASU Center for Games for Impact, and Professor in the College of Education, with affiliation as Senior Scientist Researcher for the Learning Sciences Institute at Arizona State University.

Dr. Anna Arici: Learning Scientist, Director of Quest2Teach, 3D Game Curricula & Research, ASU Center for Games for Impact .

Dr. Kristen DiCerbo: Principal Research Scientist at Pearson and a Distinguished Learning Games Scientist with GlassLab (Games Learning and Assessment Lab).

Ben Reichert: CoFounder and CEO at Game CoLab and Abeona Games, and Adjunct Professor at the University of Advancing Technology.


Times

2:00 - 6:30 pm

  • 2:00 PM - 3:00 PM: Registration, Networking, Exhibits

  • 3:00 - 5:30 PM: Program
  • 5:30 - 6:30 PM: GAZeL Afterhours Networking & Exhibits
  • Reception and GAZeL Networking event open to participants and other interested people

Audio and Web Conference 3:00 - 5:30


More information:
http://www.gazel.org/gamification-2014/gazel-digitalgames.html#Reception



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